﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

public class BoundingTrigger<T> : BoundingBase<T>
{
    protected void OnTriggerEnter2D(Collider2D collider2D)
    {
        OnEnter(collider2D);
    }
    protected void OnTriggerExit2D(Collider2D collision2D)
    {
        OnExit(collision2D);
    }
}

